Robert Mader [Sat, 14 Sep 2019 17:24:36 +0000 (19:24 +0200)]
shell-util: Do not scale the clip in get_content_for_window_actor()
This is now handled in Mutter. Also, respect the result size instead
of assuming it to be equal to the clip size, as the clip takes actor
coordinates while the result takes buffer coordinates.
unlockDialog: Use inheritance instead of composition
The screen shield creates the unlock dialog based on the session mode.
However since commit 0c0d76f7d6990 turned LoginDialog into an actor
subclass (while UnlockDialog kept using the delegate pattern), it is
no longer possible to handle both objects the same way without warnings.
Allow this again by turning UnlockDialog into an actor subclass as well.
When easing, we need the transition of one of the involved properties
to connect our callbacks. Currently we simply get the transition for
the first property, however as Clutter optimizes the case where a
property doesn't actually change, that transition may be NULL even
though we still animate other properties.
So instead of only looking at the transition of the first property,
try to find a transition for any of the involved properties.
layout: Don't use the actors pick workaround on update regions
As per introduction of geometric picking in mutter [1], the workaround we
had consisting in picking all the actors to ensure that all the stage
projections were computed to get valid actors stage-transformed coordinates
and sizes is not working anymore as there is more caching involved.
However since this can be now handled properly in mutter [2], initializing a
valid projection matrix since the beginning, we can get rid of the
workaround.
renameFolderMenu: Use a custom menu item inheriting from PopupBaseMenuItem
The RenameFolderMenu uses the internal box as a menu item, while PopupMenu
expects to have PopupBaseMenuItem based children with a delegate set.
Instead of using a custom menu with a customized box acting as menu
item,just add a RenameFolderMenuItem that inherits from the parent,
adjusting the features as we need them. In fact, the rename folder menu item
doesn't need any label, padding or default styling so we can reuse
PopupMenuBaseItem after we use our styling properties and we set the
Ornament to HIDDEN.
To get the proper style in place, define rename-folder-popup and
rename-folder-popup-item to override the default popup-menu-item rule
padding instead of using margins.
Pass the menu item as menu's focusActor as this will key-focus it on pop-up,
by overriding the key_focus_in() vfunc we can then delegate the focus
handling to the entry's clutter-text.
Also override the map() vfunc in order to update the entry's content before
mapping the entry.
Finally, use the item's activate method in order to tell the parent menu
we're done with it and that the menu can be closed.
As consequence we can also remove the menu's popup() method, and just use
the default open().
renameFolderMenu: Set the entry as menu focus actor
When the rename folder menu is opened the text entry is expected to be
focused and selected for a quick editing.
While this is required it doesn't actually happens since PopupMenu by
default gives the key focus to the source actor, that is then free to pass
the key focus to the menu if there's an user interaction.
In this case however, we want the text entry to be focused once we prompt
the menu, so just use the PopupMenu's focusActor property to ensure it will
handle it for us.
popupMenu: Add focusActor property to define the default focus actor
The PopupMenuManager is supposed to grab and focus the menu actors, with
normal menus we always need to grab the actual menu but set the key focus to
the source actor so that it will be able to move the focus to the menu
child, if requested.
However there are menus such as the RenameFolderMenu that requires the
key-focus once prompted, so provide a focusActor property (defaulting to the
sourceActor) that can be set in order to define the actor to give the
keyboard focus to, when the menu is popped-up.
popupBaseMenuItem: Add support for Hidden Ornament
The menu item ornament is used to put dots or checks in menus or otherwise
to define a padding for a label.
However in some cases we want to create a menu item with no left (in ltr)
padding.
In order to do that, define a HIDDEN Ornament mode that completely hides the
ornament actor.
The naming here might be confusing as this should probably be called NONE,
while the default mode is the invisible one, but it's too late to change it
now.
The source actor is already tracked by the PopupMenu internally as
sourceActor, while nothing in RenameFolderMenu uses the source, so we can
drop this.
Jonas Dreßler [Fri, 20 Sep 2019 09:37:26 +0000 (11:37 +0200)]
workspace: Fix an incorrect signal check
While commit 3094f863 was intended to cancel the ongoing idle hide
timeout before we start a new one, a mistake slipped in there while
rebasing: Obviously we should check if the signal id is NOT 0 here.
This didn't prevent timeouts being started while old ones are still
running and did override `this._idleHideOverlayId`, which caused the old
timeouts to run indefinitely after an overlay actor was destroyed
because we fail early (and don't return TRUE) in `_idleHideOverlay()`.
Jonas Dreßler [Sun, 15 Sep 2019 09:45:47 +0000 (11:45 +0200)]
appDisplay: Animate DnD app icons at the position they were dropped
Indicate whether dropping an app icon was successful or not by using the
newly added `animateLaunchAtPos()` API of AppIcon which starts a zoom
out animation of the icon at the position the drop happened.
To get the position of the drag actor, we have to forward the arguments
passed to `acceptDrop()` and `handleDragOver()` to the internal drag
handlers of the WorkspaceThumbnails. We can use this position directly
without transforming it to stage coordinates because the actor is a
child of `Main.uiGroup` and the animation actor will also be a child of
this container.
Jonas Dreßler [Sun, 15 Sep 2019 09:40:27 +0000 (11:40 +0200)]
appDisplay: Add API to animate launch at given position
Add a `animateLaunchAtPos()` method to the AppIcon class to animate the
launch of an app at a given position. This allows for a visual
indication of whether dropping an app icon using DnD was successful at
the position the drop happened in a later commit.
Jonas Dreßler [Thu, 2 May 2019 15:49:21 +0000 (17:49 +0200)]
workspace: Return results of forwarded acceptDrop
Return the results of calls to acceptDrop that we forwarded to the
Workspace object.
This fixes a bug where app icons that were dragged and released above a
window clone would get animated back to their original position
(indicating that nothing happened) even though they opened correctly.
Jonas Dreßler [Thu, 1 Aug 2019 15:22:50 +0000 (17:22 +0200)]
shell-app: Never allow opening new windows while an app is starting
We allow opening new windows as a fallback in case the app doesn't give
us explicit information about it, but we don't want to allow opening new
windows if we're unable to ask for this information (we can only use the
APIs to get this information while the app is RUNNING).
So always return FALSE in case the app is STARTING, always return TRUE
in case the app is STOPPED (starting an app always opens a new window)
and go through the usual checks in case the app is RUNNING (and
eventually fall back to FALSE).
Jonas Dreßler [Fri, 2 Aug 2019 10:58:34 +0000 (12:58 +0200)]
workspace: Use AppIcon.app to check action-support by the drag source
`AppIcon.shellWorkspaceLaunch()` can easily be replaced by checking for
`AppIcon.app` and calling `AppIcon.app.open_new_window()` directly.
For compatibility and to prevent breaking extensions implementing the
function, keep supporting the `shellWorkspaceLaunch` API in AppIcon
while logging a deprecation warning. Also keep supporting the API on
drag sources (without deprecating it) to allow extensions to define
custom actions on their drag sources.
st: Fix box-shadow drawing with prerendered_texture
The use of box-shadow on a StWidget that has a background-gradient was
not been rendered correctly, the shadow borders was calculated inside
the st_theme_node_prerender_shadow function and in the case that we've a
prerendered_texture the max_borders was not calculated and are 0.
This patch creates a new static function to compute shadow maximum
borders copying the code from st_theme_node_prerender_shadow, and call
this new method in the case that we've a prerendered_texture.
Jonas Dreßler [Sun, 18 Aug 2019 10:49:42 +0000 (12:49 +0200)]
viewSelector: Only reset search entry if it has key focus
If the search entry does not have any text typed in and a button press
happens outside of the search entry, we set key focus to NULL to make
the search entry appear unfocused.
This is quite intrusive and can easily cause unwanted focus changes, so
change the captured-event handler to only call `reset()` if the search
entry actually is focused.
Jonas Dreßler [Tue, 12 Feb 2019 12:04:55 +0000 (13:04 +0100)]
workspace: Reset idle hide timeout for overlays on reentry
Instead of returning and waiting until the old timeout is finished,
start a new idle hide timeout for the overlay when the pointer enters a
window clone. This makes sure the timeout for hiding the overlay after
the pointer left the clone mostly stays the same (except when leaving
the clone via the title or the close button).
Jonas Dreßler [Tue, 12 Feb 2019 12:04:55 +0000 (13:04 +0100)]
workspace: Continue overlay idle hide timeout when pointing at close button
While it makes sense to remove the timeout in every other case, restart it
if the pointer is hovering over the close button to make sure the overlay
will be hidden afterwards.
Florian Müllner [Mon, 19 Aug 2019 20:20:35 +0000 (22:20 +0200)]
cleanup: Disambiguate assignments in arrow functions
As arrow functions have an implicit return value, an assignment of
this.foo = bar could have been intended as a this.foo === bar
comparison. To catch those errors, we will disallow these kinds
of assignments unless they are marked explicitly by an extra pair
of parentheses.
Florian Müllner [Tue, 20 Aug 2019 00:31:52 +0000 (02:31 +0200)]
cleanup: Fix up "special" comments
Our coding style asks for a space after the comment start, which
some of our ASCII-artsy comments violate. Adjust them to fit the
rule, or remove them altogether.
Florian Müllner [Tue, 20 Aug 2019 00:36:36 +0000 (02:36 +0200)]
scripting: Disable an eslint warning
Calling await in a loop means the asynchronous operations are
run sequentially instead of in-parallel. Usually that's not
what's wanted, so eslint has a rule to warn about this.
However here we use async/await to handle control back to the
mainloop between steps, so running operations sequentially is
actually intended.
Florian Müllner [Mon, 19 Aug 2019 19:18:54 +0000 (21:18 +0200)]
magnifier: Do not modify function argument
The intention of the code is clearly to operate on a copy, but that's
not how the Object constructor works. While it doesn't matter in
practice that we modify the passed-in object parameter, it's still
a good idea to fix the code.
They didn't just allow for the style patterns they were added to,
but allowed for some messed up indentation to slip through. Now
that we adapted the code to not use the old style, it's time to
drop the exceptions.
But as ignoring entire nodes means we can end up with arbitrary
indentation, we should drop the exception. While this would make
the above "illegal" under the legacy config, it conforms with the
non-legacy style, so everything should be fine ...
... except that eslint starts to complain about some function args
that should be fine under the legacy config. Maybe it's thrown off
by the function-arg-in-arrow-function-in-function-arg structure, but
rather than figuring it out, let's just move those to the new style.
Florian Müllner [Mon, 19 Aug 2019 19:33:15 +0000 (21:33 +0200)]
cleanup: Use consistent style for ternary operator
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
Some more places where the indentation doesn't comply with either
the old or new style. They slipped through because the legacy eslint
configuration accounts for some patterns by plainly ignoring certain
nodes. We'll address that later, first fix up the indentation errors.
Jonas Ådahl [Fri, 13 Sep 2019 09:51:41 +0000 (11:51 +0200)]
environment: Disable fullscreen unredirect during all transitions
When there is a transition, it's likely that we are animating some part
of the desktop, and in such situations we don't want to unredirect
fullscreen windows.
This fixes unwanted unredirection when e.g. hiding a modal dialog by
re-enabling the unredirection after the animation has finished, instead
of when it starts.
Mutter recently added an optimization to only allocate
visible children [1]. That broke ClutterClones, but it
was subsequently fixed [2].
However, that exposed a third problem, this time with
FrequentView: visible but transparent icons, that are
not allocated by the icon grid, were cloned and animated
during the spring animation.
Only animate visible icons with opacity greater than 0.
lookingGlass: Only update window list when visible
Updating the window list in the Looking Glass is a costly
operation: it destroys a whole lot of actors, and recreates
them. This triggers CSS changes, repaints, and allocations.
It is specially bad when paired with Wayland's big number
of window creations and deletions when showing Builder's
and Epiphany's popup window.
Only update the window list in the Looking Glass when it is
visible.
We aren't quite ready to enforce non-legacy style for now, mostly due
to the xgettext bug that prevents us from using template strings in
some places, and vast amounts of legacy indentation.
In order to transition from the current legacy style to the modern
gjs one, use the MR line-filtering we used to do on common errors
to ensure new code complies with the new style.
Now that we fixed all pre-existing errors that are common between
regular and legacy configuration, we can stop filtering the result
by the lines modified by the merge request.
This will allow us to catch errors in merge requests that slipped
through until now, for example when leaving a newly-unused import
behind.
Florian Müllner [Tue, 12 Feb 2019 14:02:09 +0000 (15:02 +0100)]
cleanup: "Only" use two indentation styles for object literals
We currently use no less than three different ways of indenting
object literals:
let obj1 = {
foo: 42,
bar: 23,
};
let obj2 = { foo: 42,
bar: 23 };
let obj3 = { foo: 42,
bar: 23
};
The first is the one we want to use everywhere eventually, while the
second is the most commonly used "legacy" style.
It is the third one that is most problematic, as it throws off eslint
fairly badly: It violates both the rule to have consistent line breaks
in braces as well as the indentation style of both regular and legacy
configurations.
Fortunately the third style was mostly used for tween parameters, so
is quite rare after the Tweener purge. Get rid of the remaining ones
to cut down on pre-existing eslint errors.
Jonas Dreßler [Mon, 19 Nov 2018 11:26:16 +0000 (12:26 +0100)]
extensionSystem: Always disable multiple extensions in reverse order
Since disabling an extension will lead to disabling and re-enabling all
following extensions in the list, always disable multiple extensions by
looping through the list in reverse order.
This lowers the execution time of the event handlers quite a bit if many
extensions are installed.
Thanks to Philippe Troin for identifying the problem and proposing the
initial patch to change the extension order when reloading.
Jonas Dreßler [Mon, 9 Sep 2019 14:07:32 +0000 (16:07 +0200)]
extensionSystem: Only add to extensionOrder array if enabling worked
Only push uuids of newly enabled extensions to the `_extensionOrder`
array if enabling them was successful.
Otherwise, since `_callExtensionDisable()` doesn't remove uuids that
weren't successfully enabled from the array, those extensions get added
to the array multiple times when they're disabled and enabled.
Jonas Dreßler [Wed, 11 Sep 2019 18:24:17 +0000 (20:24 +0200)]
extensionSystem: Always enforce disallowing extensions using sessionMode
It's currently possible to circumvent the `sessionMode.allowExtensions`
property: For already enabled extensions one can call reloadExtension
via DBus, for new extensions it's possible by adding the extension to
the enabled-extensions gsettings key and setting the
disable-extension-version-validation key (which triggers a reload of
`this._enabledExtensions`) and then calling reloadExtension via DBus.
So to enforce `allowExtensions` while still allowing to update
extensions and keeping the extensionSystem synced with various gsettings
keys, replace the checks for `this._enabled` with simple checks for
`Main.sessionMode.allowExtensions` inside `_callExtensionInit()` and
`_callExtensionEnable()`.
The remaining checks for `this._enabled` are only small optimizations to
prevent running code on irrelevant sessionMode updates.
Jonas Dreßler [Wed, 11 Sep 2019 18:18:20 +0000 (20:18 +0200)]
extensionSystem: Handle added or removed sessionMode extensions
Right now we're only handling added sessionMode extensions correctly on
sessionMode updates, also handle the other case and disable removed
sessionMode extensions on sessionMode updates.
Jonas Dreßler [Wed, 11 Sep 2019 12:55:04 +0000 (14:55 +0200)]
extensionSystem: Log an extension error if loading the stylesheet failed
Instead of only logging a message that loading the extension stylesheet
failed and silently returning we should use `logExtensionError` for that
instead. This also sets the extension state to ERROR and makes sure we
don't try to enable it again.
Jonas Dreßler [Wed, 11 Sep 2019 12:36:18 +0000 (14:36 +0200)]
extensionSystem: Check if extension exists before accessing property
If the extension doesn't exist in the `this._extensions` Map, we'd try
to access `extension.dir` on undefined/null. So set the `dir` variable
after checking if `extension` is defined.
Iain Lane [Tue, 3 Sep 2019 11:45:24 +0000 (12:45 +0100)]
data: Lower TimeoutStartSec in systemd units
If there's a stubborn process in our cgroup, we shouldn't hang around
waiting for the default (30 seconds) before the session closes. We've
logged out, SIGTERMed and the thing is refusing to go away, let's not
make people hang around for ages.
Florian Müllner [Fri, 23 Feb 2018 21:48:50 +0000 (22:48 +0100)]
workspace: Minor clarification
Code and comment were based on the old get_input_rect() and get_outer_rect()
method names that were changed to the more appropriate get_buffer_rect() and
get_frame_rect() a long time ago.
The animation was removed in commit 6a00a504d4fc for consistency with
other menus. However commit a9b12d5d737dc then *added* animations to
those just four minutes later.
So add back the original animations for consistency, both with menu
closing and with other menus.